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2 lines
39 KiB
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<!DOCTYPE html><html lang=en><meta charset=utf-8><meta content="IE=edge"http-equiv=X-UA-Compatible><meta content="width=device-width,initial-scale=1"name=viewport><meta content="Rushabh's Portfolio. See my projects, their sources, and my blog. You can also get in touch with me from here! "name=description><meta content="Rushabh Gosar"name=author><meta content=INDEX,FOLLOW name=ROBOTS><meta content=ARCHIVE name=GOOGLEBOT><meta content=PUBLIC http-equiv=CACHE-CONTROL:PUBLIC><meta content="Rushabh, Gosar, Portfolio, game, developer, RIT, Windows, android, iOS, engineer, internship, seeking, California"name=keywords><meta content=en-US http-equiv=CONTENT-LANGUAGE><meta content="text/html; charset=UTF-8"http-equiv=CONTENT-TYPE><title>Rushabh Gosar's Portfolio</title><script src=js/jquery-1.11.2.js></script><link href=css/bootstrap.min.css rel=stylesheet><link href=css/freelancer.css rel=stylesheet><link href=font-awesome/css/font-awesome.min.css rel=stylesheet><link href="http://fonts.googleapis.com/css?family=Montserrat:400,700"rel=stylesheet><link href="http://fonts.googleapis.com/css?family=Lato:400,700,400italic,700italic"rel=stylesheet><link href="http://fonts.googleapis.com/css?family=Oxygen:400,700"rel=stylesheet><!--[if lt IE 9]><script async 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Date,n=a.createElement(o),c=a.getElementsByTagName(o)[0],n.async=1,n.src="//www.google-analytics.com/analytics.js",c.parentNode.insertBefore(n,c)}(window,document,"script",0,"ga"),ga("create","UA-35391718-2","rushabhgosar.com"),ga("send","pageview"),google_ad_client="ca-pub-7528245801897179",google_ad_slot="7842727795",google_ad_width=234,google_ad_height=60</script><body class=index id=page-top><nav class="navbar navbar-default navbar-fixed-top"><div class=container><div class="page-scroll navbar-header"><button class=navbar-toggle type=button data-target=#bs-example-navbar-collapse-1 data-toggle=collapse><span class=sr-only>Toggle navigation</span><span class=icon-bar></span><span class=icon-bar></span><span class=icon-bar></span></button><a href=#page-top class=navbar-brand>Rushabh's Portfolio</a></div><div class="collapse navbar-collapse"id=bs-example-navbar-collapse-1><ul class="nav navbar-nav navbar-right"><li class=hidden><a href=#page-top></a><li class=page-scroll><a href=#portfolio>Projects</a><li class=page-scroll><a href=#work>Work Ex</a><li class=page-scroll><a href=#education>Education</a><li class=page-scroll><a href=#contact>Contact</a></ul></div></div></nav><header><div class=container><div class=row><div class=col-lg-12><img alt=""class=img-responsive src=img/profile.png><div class=intro-text><span class=name>My Portfolio</span><hr class=star-light></div></div></div></div></header><section id=portfolio><div class=container><div class=row><div class="text-center col-lg-12"><h2>Projects</h2><hr class=star-primary></div></div><div class="portfolio-item col-sm-4"><a href=#ambigiousutopia class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Ambigious Utopia</b></span></div></div></div><img alt="Ambigious Utopia"class=img-responsive src=img/JPGs/AU.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#zoikit class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Zoik It!</b></span></div></div></div><img alt="Zoik it!"class=img-responsive src=img/JPGs-low/zoikit.jpg></a></div><div class=row><div class="portfolio-item col-sm-4"><a href=#jjp class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Jetpack Jetpack Party</b></span></div></div></div><img alt="Jetpack Jetpack Party!!!"class=img-responsive src=img/JPGs/JJP.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#cookingcrisis class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Existential Cooking Crisis</b></span></div></div></div><img alt="Existential Cooking Crisis"class=img-responsive src=img/JPGs-low/RALPH.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#wcloud class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>W-Cloud</b></span></div></div></div><img alt=W-Cloud class=img-responsive src=img/JPGs-low/WCloud.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#procterrain class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Procedural Terrain Generation</b></span></div></div></div><img alt="Procedural Terrain Generation"class=img-responsive src=img/JPGs-low/Terrain.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#immunitybuster class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Immunity Buster</b></span></div></div></div><img alt="Immunity Buster"class=img-responsive src=img/JPGs-low/IB.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#ml class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Media Locker</b></span></div></div></div><img alt="Media Locker"class=img-responsive src=img/JPGs-low/ML.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#webapi class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Web APIs</b></span></div></div></div><img alt="Web APIs"class=img-responsive src=img/JPGs-low/APIs.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#metronome class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Metronome</b></span></div></div></div><img alt=Metronome class=img-responsive src=img/JPGs-low/Metronome.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#eyeofsauron class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Eye of Sauron</b></span></div></div></div><img alt="Eye Of Sauron"class=img-responsive src=img/JPGs-low/EyeOfSauron.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#naviTag class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>NaviTag</b></span></div></div></div><img alt=NaviTag class=img-responsive src=img/JPGs-low/NaviTag.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#fluidSim class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>Fluid Simulation</b></span></div></div></div><img alt="Fluid Simulation"class=img-responsive src=img/JPGs/fluidSim.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#pathFinder class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>PathFinder</b></span></div></div></div><img alt=PathFinder class=img-responsive src=img/JPGs-low/PathFinder.jpg></a></div><div class="portfolio-item col-sm-4"><a href=#londonhollows class=portfolio-link data-toggle=modal><div class=caption><div class=caption-content><i class="fa fa-3x fa-search-plus"></i><br><br><div class="text-center powerFont"><span><b>London Hollows</b></span></div></div></div><img alt="London Hollows"class=img-responsive src=img/JPGs/LondonHollows.jpg></a></div></div></div></section><section id=work class=success><div class=container><div class=row><div class="text-center col-lg-12"><h2>Work Experience</h2><hr class=star-light></div></div><div class=row><div class=container><h3>Microsoft</h3><h4>Software Engineer 2 | March 2016 - Present | Bellevue, Washington</h4><p><span class=text-center>Mobile Software Engineer on Microsoft Teams for iOS.</span></div></div><div class=row><div class=container><h3>Intuit</h3><h4>Intern [Software Engineer Co-op] | June 2015 - December 2015 | San Diego, California</h4><p><span class=text-center>Software Engineer on Turbo Tax for iOS. Worked on analytics, native features for the app, built custom UI controls, engineered debug menu for QA, developed the configuration for live help services, and fixed bugs.</span></div></div><div class=row><div class=container><h3>1st Playable Productions</h3><h4>Intern [Gameplay Programmer] | June 2014 - August 2014 | Troy, New York</h4><p><span class=text-center>Worked as a gameplay programmer on 2 titles. Successfully implemented some character gameplay mechanics for<strong><a href=https://www.amazon.com/Winx-Club-Saving-Alfea-Nintendo-DS/dp/B00JOP5AGQ class=text-danger>Winx Club:Saving Alfea</a></strong>on Nintendo DS & 3DS. For this title, I also worked on implementing character special skills, caching, User Interface flow and User Experience, cut scenes and some optimizations for the console. This title was released on November 2014. This project was written in C++ and was built using a in house proprietary engine. Also played the role of a gameplay programmer on another game on the Android Operating System. Worked on the UI, wrote some build scripts, and some Native Android APIs like camera, gallery, google play and alarm API that interacted with the application using JNI. Towards the end of my term, I also wrote a tool for the artists and designer to simplify their process. This tool was written in C# and was used to generate a text file which could then be parsed by one of our tool for its in-game purpose.</span></div></div><div class=row><div class=container><h3>Rochester Institute of Technology</h3><h4>Graduate Assistant | August 2013 - May 2015 | Rochester, New York</h4><p><span>Worked on a educational game for middle school students. Working on a MATLAB based simulink model on server side to provide data services for a educational client side game. The game is written in Unity3D, and I was incharge of making quick prototypes for the game implementation ideas. Also a part of a research project for developing a new console. This research project started just recently, and will involved extensive use of C++, OpenGL and OpenCV.</span></div></div><div class=row><div class=container><h3>GUID Softwares</h3><h4>Developer | February 2012 - December 2012 | Virtual</h4><p><span>Responsible for the development of the Windows 8 and Windows Phone based application named Zoik It! Was in charge for the timely development, maintenance, quality control and deployment of the client applications for the Windows Phone and Windows 8. Windows Phone version has already been beta released on the market. Also responsible for business development tasks like pitching to investors, developing business model and financial model and business management that included recruitment of the development team. Was involved in developing the cloud backend for this Application using the Cloud Data Services and Windows Communication Foundation on Windows Azure. The User Interface was built using .NET 4.5 and Windows Presentation Foundation.</span></div></div><div class=row><div class=container><h3>Edu-Kinect</h3><h4>Freelancer | 2012 - 2013</h4><p><span>A Trainer/Evangelist for technologies like Windows Phone, Windows 8, Azure and XNA. Have taken trainings at multiple places such as colleges, auditoriums and offices. College locations Salem, Tamil Nadu; Warangal, Hyderabad; VIT Chennai, Tamil Nadu; RK College Rajkot; and professional conference at Pondicherry TechDays. These week long trainings include hands on experience of the development environment and in-depth learning of the different APIs needed of the application development. Mentoring the students for publishing their applications on the Market was also a responsibility. This lead to increased fluency in application development on Integrated Development Environment, like Visual Studio along with strengthening of leadership, management & communication skills.</span></div></div></div></section><section id=education class=success><div class=container><div class=row><div class="text-center col-lg-12"><h2>Education</h2><hr class=star-light></div></div><div class=row><div class=container><h3>Rochester Institute of Technology</h3><h4>August 2013 - January 2016</h4><h5>Masters in Game Design and Development [GPA : 3.85]</h5><p><span>Coursework includes: Game Development Processes, Gameplay Prototyping, Game Engine Design, Mobile Games, Graphics, Artificial Intelligence, Sound Engineering and Design, Game Design and Colloquium courses. Also a Graduate Assistant at School of Interactive Games and Media, working on the above internal prototypes and projects.</span></div></div><div class=row><div class=container><h3>University of Mumbai</h3><h4>August 2008 - August 2012</h4><h5>Bachelors in Computer Engineering [First class score]</h5><p><span>A four year Bachelors in Engineering from Mumbai University with Final year subjects like Artificial Intelligence, Image Processing, Soft Computing, Human Computing Interaction, Data Minning, Software Architecture, Multimedia System Design, System Security and Distributed Computing. Completed Engineering with First Class(Grade A Equivalent). Also built W-Cloud a Final Year project for Data synchronization from Windows Phone to Dekstops using Windows Azure. The project was developed using .NET framework and WPF.</span></div></div></div></section><section id=contact><div class=container><div class=row><div class="text-center col-lg-12"><h2>Contact Me</h2><hr class=star-primary></div></div><div class=row><span class=text-center><h3><i class="fa fa-phone"style=font-family:Montserrat,><b>585 298 2102</b></i></h3></span><h3 class="text-center col-lg-8 col-lg-offset-2"style=text-transform:lowercase><i class="fa fa-envelope"style=font-family:Montserrat,><a href=mailto:rushabh.techie@gmail.com><b>rushabh.techie@gmail.com</b></a></i></h3></div></div></section><footer class=text-center><div class=footer-above><div class=container><div class=row><div class="col-md-4 footer-col"><h3>Location</h3><p>36011 23rd Ave W, Seattle WA, 98199. USA</div><div class="col-md-4 footer-col"><h3>Around the Web</h3><ul class=list-inline><li><a href=https://www.facebook.com/rushabhgosar class="btn-outline btn-social"target=_blank><i class="fa fa-fw fa-facebook"></i></a><li><a href=https://plus.google.com/106847883224071345311/ class="btn-outline btn-social"target=_blank><i class="fa fa-fw fa-google-plus"></i></a><li><a href=https://twitter.com/madCientist class="btn-outline btn-social"target=_blank><i class="fa fa-fw fa-twitter"></i></a><li><a href=https://www.linkedin.com/in/rushabhgosar class="btn-outline btn-social"target=_blank><i class="fa fa-fw fa-linkedin"></i></a><li><a href=https://github.com/rushabh55 class="btn-outline btn-social"target=_blank><i class="fa fa-fw fa-github"></i></a></ul></div><div class="col-md-4 footer-col"><h3>About Me</h3><p>Software Engineer at Amazon Chime iOS App</div></div></div></div><div class=footer-below><div class=container><div class=row><div class=col-lg-12>Made by Rush™ ( Rushabh Gosar ) [Last update 25/12/2018] </div></div></div></div></footer><div class="page-scroll scroll-top visble-sm visible-xs"><a href=#page-top class="btn btn-primary"><i class="fa fa-chevron-up"></i></a></div><div class="fade modal portfolio-modal"id=ambigiousutopia aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Ambigious Utopia(Codename)</h2><hr class=star-primary><div class="container col-lg-10 col-lg-offset-1"><div class=portfolio-item><a href="/UnityWebPlay.html?path=demos/webplayer/AU"class=portfolio-link><img alt="Existential Cooking Crisis"class=img-responsive src=img/JPGs/AU.jpg><div class="caption force-align"><div class=caption-content><i class="fa fa-3x fa-play-circle"></i><br><br><div class="text-center PowerFont"><span><b>Play Game</b></span></div></div></div></a></div></div><p>Ambiguous Utopia is a music-influenced action shooter in which players develop and protect their musical ideas with added strategic gameplay through tower defense elements. Implemented some of the gameplay components of this game, design ideas, created website, and worked on the prototype version of the game<ul class="list-inline item-details"><li>Technologies:<strong><a href=http://rushabh-techie.me/capstoneWebsite/demo/Web/Web.html>C#, Unity3D 5.0 beta, ShaderLab</a></strong><li>Duration:<strong>September 2014 - Present</strong><li>Other Teammates:<strong>Brian Clanton, Ruiwei Bu, Leigh Rage</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=zoikit aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Zoik it!</h2><hr class=star-primary><img alt="Zoik it! - New way to discover people"class="img-responsive img-centered"src=img/JPGs/zoikit.jpg><p>The application that allows you to connect to others of your own interest!<p>This application was a large application that was built by our team. It had its backend deployed on Windows Azure. And the frontend on Windows Phone and Windows 8. I was the Lead Programmer for this application and also responsible for some gamification ideas that the application was using.<p>I wrote the cloud services in C# and they had endpoint communication using Windows Communication Foundation (WCF) Services. These endpoints provided indirect access to the relational data in the databases. I also implemented the frontend on the respective platforms. I used Windows Presentation Foundation (WPF) Framework along with some animation and User interface controls implemented by Telerik. Was responsible for designing the User Interface and User Experience, the backend and AppLogic, the communication with Cloud Services and was also managing the repository related tasks and build server. All the AppLogic was written in C#. The cloud relational data used SQLServer. OAuth integration were also programmed by me to access the user's facebook, and foursquare profile as that was essential to the application<ul class="list-inline item-details"><li>Technologies:<strong>Windows Phone, Windows 8, Windows Presentation Foundation, Windows Communication Foundation, Windows Azure, SQLServer</strong><li>Link to the App:<strong><a href=http://www.windowsphone.com/en-us/store/app/zoik-it/e1793e66-b16f-438e-88fc-7e2dd2180ee4>Beta 2</a><a href=http://www.windowsphone.com/en-us/store/app/zoik-it/ebf74a95-22f2-4837-bcd2-02bb900da29d>Beta 1</a></strong><li>Other Teammates:<strong>Nawaz Dhandala, Hatim Nagarwala, Anshal Anand, Ram Kumar, Abdul Janoo</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=jjp aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Jetpack Jetpack Party!!</h2><hr class=star-primary><img alt="Jetpack jetpack Party!"class="img-responsive img-centered"src=img/JPGs/JJP.jpg><p>This is a 3D Multiplayer Racing game built in DirectX 11. Implemented the 3D pipeline of the game, worked on gameplay programming, and User Interface for the game. This game was an academic project, built in 4 months (Feb 14 - May 14). Repo for this project is open sourced at<a href=https://github.com/setrapp/jetpack target=_blank>https://github.com/setrapp/jetpack</a><ul class="list-inline item-details"><li>Technologies:<strong>C++, DirectX 11, 3D, Multiplayer</strong><li>Date:<strong>Feb 2014</strong><li>Other Teammates:<strong>Arun Abraham, Sam Trapp, Nick Buonarota, Alex Herdzik</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=cookingcrisis aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Existential Cooking Crisis</h2><hr class=star-primary><div class="container col-lg-10 col-lg-offset-1"><div class=portfolio-item><a href="/UnityWebPlay.html?path=demos/webplayer/ralph"class=portfolio-link><img alt="Existential Cooking Crisis"class=img-responsive src=img/JPGs/RALPH.jpg><div class="caption force-align"><div class=caption-content><i class="fa fa-3x fa-play-circle"></i><br><br><div class="text-center PowerFont"><span><b>Play Game</b></span></div></div></div></a></div></div><div class="container col-lg-10 col-lg-offset-1"><hr class=blank-space><p>This game was built as a prototype on Unity3D where you play as R.A.L.P.H., a domestic helper bot, who is subjected to a series of illogical, yet incredibly strict cooking challenges. The game implements an experimental relativity engine developed at the M.I.T. Media Lab that simulates the slowing down of the speed of light so that it can be compared to the player’s speed.<p>Worked as gameplay programmer for this game. Was responsible for creating cooking tasks and mini games. Also worked on getting some game design ideas during the brainstorming sessions of the game.<p>Link to codebase<a href=https://github.com/setrapp/cooking target=_blank>GitHub</a><ul class="list-inline item-details"><li>Technologies:<strong>Unity 4.6, C#, Open Relativity, ShaderLab</strong><li>Duration:<strong>1 week [Rapid Prototype]</strong><li>Other Teammates:<strong>Ruiwei Bu, Sam Trapp, Bob Lumsden, Nick Buonarota</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=pathFinder aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>PathFinder</h2><hr class=star-primary><div class="container col-lg-10 col-lg-offset-1"><div class=portfolio-item><a href="/UnityWebPlay.html?path=demos/webplayer/pathfinder"class=portfolio-link><img alt=PathFinder class=img-responsive src=img/JPGs/PathFinder.jpg><div class="caption force-align"><div class=caption-content><i class="fa fa-3x fa-play-circle"></i><br><br><div class="text-center PowerFont"><span><b>Play Game</b></span></div></div></div></a></div></div><div class="container col-lg-10 col-lg-offset-1"><hr class=blank-space><p>This is a small Artificial Intelligence project where the Unity3D prototype allows the user to perform an A* search and Breadth First search on the complex Terrain. It shows the path that the user takes.<p>Link to codebase<a href=https://github.com/rushabh55/TerrainPathfinder target=_blank>GitHub</a><ul class="list-inline item-details"><li>Technologies:<strong>Unity 4.6, C#</strong><li>Duration:<strong>1 week [Rapid Prototype]</strong><li>Other Teammates:<strong>None</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=londonhollows aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>London Hollows</h2><hr class=star-primary><div class="container col-lg-10 col-lg-offset-1"><div class=portfolio-item><a href="/UnityWebPlay.html?path=demos/webplayer/londonhollows"class=portfolio-link><img alt="London Hollows"class=img-responsive src=img/JPGs/LondonHollows.jpg><div class="caption force-align"><div class=caption-content><i class="fa fa-3x fa-play-circle"></i><br><br><div class="text-center PowerFont"><span><b>Play Game</b></span></div></div></div></a></div></div><div class="container col-lg-10 col-lg-offset-1"><hr class=blank-space><p>A 3D horror game based on the story of little red riding hood! You try to get something for your grandmother without running into warewolf.<p>Worked on enchancing the gameplay experience. Added the hints and clues for the items. Worked on the user interface for this rapid prototype.<ul class="list-inline item-details"><li>Techologies:<strong>Unity 3D 4.1.3, C#</strong><li>Duration:<strong>1 week [Rapid Prototype]</strong><li>Other Teammates<strong>Sam Trapp, Matt Mundell, Arun Abraham, Alex Herdzik</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=wcloud aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>W - Cloud</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/WCloud.jpg><p>This is a project based on Windows Azure that provides a communication medium to access your desktop files on your Windows Phone. This application uses WCF services, BLOBs, Queues, WPF, and Silverlight. The application consists of 3 modules, the cloud application, the windows phone client and the desktop background client. Additionally a website was also made for user registration, access control, management and providing extra features.<p>Implemented the cloud services using Windows Communication Foundation(WCF). Used Windows Azure cloud backend. Was also responsible for creating the desktop and Windows Phone 7 applications for the application using Windows Presentation Foundation and Silverlight. Wrote XML based file transfer system using WCF SOAP messages. Experimented with Azure Blobs and Queues for data transfer.<ul class="list-inline item-details"><li>Tecnologies:<strong>C#, C++, C, Windows Communication Foundation, Windows Presentation Foundation, Azure Queues and Blobs, TinyXML, Windows Phone.</strong><li>Duration:<strong>9 Months [Sept 2011 - May 2012]</strong><li>Other Teammates:<strong>Chinmay Jain, Karthik Reddy</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=procterrain aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Procedural Terrain Generation</h2><hr class=star-primary><div class="container col-lg-10 col-lg-offset-1"><div class=portfolio-item><a href="/UnityWebPlay.html?path=demos/webplayer/terrain"class=portfolio-link><img alt="Proc Terrain Generation in Unity"class=img-responsive src=img/JPGs/Terrain.jpg><div class="caption force-align"><div class=caption-content><i class="fa fa-3x fa-play-circle"></i><br><br><div class="text-center PowerFont"><span><b>Play Game</b></span></div></div></div></a></div></div><p>My Aritificial Intelligence Project, 'Procedural Terrain Generation using Perlin & Vernoi Noise' This project involves procedurally generating an endless chain of terrains lined one after another in form of a 3x3 grid. The terrains regnerate their height maps and detail(trees & texturing). So keep exploring the endless terrain<ul class="list-inline item-details"><li>Tecnologies:<strong>Unity 3D 4.1.3, C#</strong><li>Duration:<strong>4 Weeks</strong><li>Other Teammates:<strong>None</strong><li><strong><a href=https://github.com/rushabh55/TerrainGeneration/raw/master/myUnity/AI%20Assignment%20Terrain%20Generatation/Deploy/PC/PC_playable.zip target=_blank>Download .zip for PC</a></strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=immunitybuster aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Immunity Buster</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/IB.jpg><p>An XNA 4.0 2D game, with a social message to spread awareness against AIDS. Imagine Cup 2012 Entry. Reached World Qualifying Finals in Imagine Cup.<p>Worked on the complete implementation of the game. Was the sole programmer. Worked on the gameplay implementation, created my own animation rendering engine, pseudo physics engine for the game, and basic rendering pipeline for 2D graphics.<ul class="list-inline item-details"><li>Tecnologies:<strong>C#, XNA 4.0</strong><li>Duration:<strong>2 Months[Jan 2012 - March 2012]</strong><li>Other Teammates:<strong>Hatim Nagarwala, Shreyas Gune</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=ml aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Media Locker</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/ML.jpg><p>The application allows users to encrypt and lock their images, along with taking camera photos without rendering the view of the camera. This was a personal project to probe into the Windows Phone APIs and platform. Certain Image Processing algorithms were applied. Also performed Facebook OAuto integration and image upload using Graph API. Used Isolated Storage for storing and encrypting files. The encryption algorithm used was AES.<p><a href=http://www.windowsphone.com/en-us/store/app/media-locker/da5e1d39-618e-4117-94a7-dd69fb2e5fb1>Link to the published application on the store.</a><ul class="list-inline item-details"><li>Tecnologies:<strong>C#, Windows Phone, Image Processing Toolkit for Windows Phone.</strong><li>Duration:<strong>3 Months [Sept 2011 - Nov 2011]</strong><li>Other Teammates:<strong>None</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=webapi aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Web APIs</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/APIs.jpg><p>Developed and integrated WebAPIs for game developers. The API allows users to store user's personal information along with score details on the server. Each developer using this API is distinguished with a unique APIKey. Had 8 users. Now the service is down.<p>View the API<a href=http://rushg.me/apis>here..</a><ul class="list-inline item-details"><li>Tecnologies:<strong>PHP, MySQL, HTTP REST, GET & POST Service protocols, JSON Parser</strong><li>Duration:<strong>1 Month [Feb 2013 - March 2013]</strong><li>Other Teammates:<strong>None</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=metronome aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Metronome</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/Metronome.jpg><p>This application was built during a Hackathon in Hyderabad. The application was built for Windows 8 using the new Windows Runtime APIs and .NET 4.5. The intended users of the application are musicians. The application was solely developed by me in a span of 2 hours. The application was built with responsive UI handelling all the Windows 8 form factors and dimensions<p><a href=http://apps.microsoft.com/windows/en-us/app/metronome/c50c0d7e-cee7-4189-8219-874354795f6f>Link to the store page.</a><ul class="list-inline item-details"><li>Tecnologies:<strong>C#, Windows Presentation Foundation, XML</strong><li>Duration:<strong>1 Day [Hackathon]</strong><li>Other Teammates:<strong>None</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=eyeofsauron aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Eye of Sauron</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/EyeOfSauron.jpg><p>This is a replication of the Eye Of Sauron scene from Lord of the Rings. The game scene shows the tower, the eye, lava, environment, fighting goblins, and also has a playable racing game where you can pick from multple characters and race around the Eye.<p>I implemented the lava texture and material on the terrain. I was also working on making the goblins and their attack animations.<a href=https://github.com/rushabh55/EyeOfSauron target=_blank>Link to the github repository.</a><ul class="list-inline item-details"><li>Tecnologies:<strong>C, C++, Unreal Engine 4.5</strong><li>Duration:<strong>2 months</strong><li>Other Teammates:<strong>Arun Abraham, Praveen Nagrajan, Ankit Deliwala, Alex Herdzik, Nick Buonarota, Matt Mundell, Ruiwei Bu, John Dunham</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=fluidSim aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>Fluid Simulation</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/GIFs/fluidSim.gif><p>An experimental project to simulate fluid on GPU using Navier-Stokes equations. The simulation uses DirectX 11, and runs on Compute Shaders. The project consists on Particle System, with 64k particles rendering on the screen, guided by the navier-stokes equation. An experimentation was done to improve the performance by doing some processing on CPU instead and accelerating this process by the usage of SSE (Streaming SIMD Extensions). The project currently crashes for certain hardware, but works perfectly on a nVidia 750+ GPU series. I was responsible for the complete implementation.</p>Here is the link to the<a href=https://github.com/rushabh55/FluidSimSSE target=_blank>GitHub Repo</a><ul class="list-inline item-details"><li>Tecnologies:<strong>C, C++, DirectX11, Compute Shaders, HLSL, Geometry Shaders, SSE, SIMD</strong><li>Duration:<strong>1 month</strong><li>Other Teammates:<strong>Praveen Nagarajan</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><div class="fade modal portfolio-modal"id=naviTag aria-hidden=true role=dialog tabindex=-1><div class=modal-content><div class=close-modal data-dismiss=modal><div class=lr><div class=rl></div></div></div><div class=container><div class=row><div class="col-lg-8 col-lg-offset-2"><div class=modal-body><h2>NaviTag</h2><hr class=star-primary><img alt=""class="img-responsive img-centered"src=img/JPGs/NaviTag.jpg><p>This is a social game for people to discover new location and places near them. Just like FourSquare, the challenge is to discover new places and become the Mayor of the places. Here you leave a Hunt for other users , with a Hint about the place and a processed image. This makes the task more cahllenging. As you complete the Hunt, you get points. And you can track all other players and users (if they have apublic profile).<p>This application was built for iOS using the SWIFT language. The application uses backend services written in PHP wit MySQL. This was a rapid prototype for the RIT iOS APP challenge 2015. It was built in merely one week. The application is now under development, for its release on AppStore.<p>I constructed the backend appLogic. Created the UI and UI interactions and wrote event handelers. Also responsible for writing the code to send and receive the HTTP GET requests to the server, and parse the received JSON data from the server. I implemented the Image Processing algorithm for applying multiple filters on the image.</p>Here is the link to the<a href=https://github.com/rushabh55/TreasureHunt-iOS target=_blank>GitHub Repo</a><ul class="list-inline item-details"><li>Tecnologies:<strong>SWIFT, Storyboard, iOS, CoreLocation, CoreImage & Foundation APIs, PHP MySQL.</strong><li>Duration:<strong>1 week</strong><li>Other Teammates:<strong>Sapna Ganesh, Siddesh Pillai</strong></ul><button class="btn btn-default"type=button data-dismiss=modal><i class="fa fa-times"></i>Close</button></div></div></div></div></div></div><script src=js/jquery-1.11.2.js></script><script src=js/bootstrap.min.js></script><script async src=http://cdnjs.cloudflare.com/ajax/libs/jquery-easing/1.3/jquery.easing.min.js></script><script async src=js/classie.js></script><script async src=js/cbpAnimatedHeader.js></script><script async src=js/jqBootstrapValidation.js></script><script async src=js/contact_me.js></script><script async src=js/freelancer.js></script>
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